← Eldraheim
Character Creation

The Custodian's Fieldwork Program

You are part of the Academy Laureate, the title given to students raised to experience the world for the first time. At the age of ten, you were told the truth.

You were found, chosen, or lost. How the academy discovered you at five is up to you. How you lived and learned there is yours to build. And why you would leave now is yours as well: a need for freedom, loyalty to your headmaster, or something a little darker.

This is built to be immersive. The more you give, the more you will receive.

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Origin

Before You Are Chosen

You don't invent your character from nothing. You inherit them, shaped by an academy, a mentor, and a childhood that ended earlier than it should have.

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Choosing your Origin

The Six Academies

Curriculum is the same everywhere — any student can learn anything at any school. What differs is culture, shaped by the region's royal steward and the Grand Headmaster who runs it. Your academy grants one feat as a perk (pick whichever of the six fits your build).

Hover for a hint, click (or tap) any academy for the full profile.

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Before You Begin

Character Basics

Ability Scores
Point Buy (27 points)
Species
Fully open — any official D&D species that we can set to the 5.5e rules.
Class
Fully open — any official D&D class that we can set to the 5.5e rules.
Background
Any official D&D background that fits the 5.5e rules.
Age
18-200